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Pathfinder srd wayang spellhunter
Pathfinder srd wayang spellhunter













pathfinder srd wayang spellhunter

This rudimentary construction makes a scarecrow somewhat fragile, prone to snapping limbs in the crush of battle. Each scarecrow is handcrafted and unique in its appearance, though most are 5 to 6 feet tall and constructed of a combination of wood, cloth, rope, straw, sawdust, discarded husks and cobs, and similar materials, all dressed in ragged pastoral garments. As it animates, its carved pumpkin or sackcloth face bursts into eldritch flame, sending fear creeping into the air around it. Ghosts in particular can use their malevolent possession on a scarecrow as if it were a living creature, using them as vehicles to escape their site-bound nature and so further spread their murder and mayhem.Ī ramshackle collection of materials in a human shape, the scarecrow construct is indistinguishable from a normal scarecrow until it slowly creaks to life. Odds and Ends Scarecrows hold a certain liminal space that is inhabitable by spirit creatures. It has an automatic result of 32 on Deception checks and DCs to pass as an ordinary scarecrow. ( concentrate ) Until it acts, the scarecrow resembles an ordinary scarecrow. The scarecrow's strikes deal an additional 1d6 mental damage to frightened creatures. It can suppress the light by using this action again. If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes flat-footed against the scarecrow for 1 round. ( concentrate, mental, occult ) The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a 20-foot emanation (and dim light to the next 20 feet). Critical Failure: As failure, but frightened 3.Failure: The creature is frightened 2 and is fascinated by the scarecrow until the end of its next turn.Critical Success: The creature is unaffected and is then temporarily immune for 24 hours.Birds and other avian creatures take a –2 circumstance penalty to this save. When a creature enters or starts its turn in the aura, it must attempt a DC 18 Will save. A creature can't reduce its frightened condition below 1 as long as it is in the aura's emanation. The scarecrow's eyes flicker with an unnerving glow. Scarecrow's Leer: ( aura, emotion, fear, mental, occult, visual ) 40 feet.Resistances: physical 5 (except slashing).Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious.















Pathfinder srd wayang spellhunter